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Math on a Roll
Builds math facts skills
Assign an operation -- addition, subtraction, or multiplication
-- to be performed in this game.
Divide students into groups of three or four, and give each group
a pair of dice.
Player 1 rolls the dice and adds the two numbers that appear.
Player 2 rolls the dice and adds the two numbers that appear.
Players 3 and 4 (if included) roll the dice and record their results.
The player with the highest score in the round earns a point. If
two or more players roll the same high total, neither player earns
a point. The game ends when time is up (the player with the most
points wins) or when a player reaches a score of 10.
  
  
*POISON
In this game, nobody wants to hold the chicken-or any object
designated-a ball, mop, stuffed critter,etc-- the game's only prop!
To begin the game, all students sit in a circle. Select one person
to be It. That person holds the rubber chicken. The teacher or a
"caller" says to the person holding the chicken, "Name five presidents
of the United States. Pass the chicken!" As soon as the caller says,
"Pass the chicken," the person holding the chicken passes it to
the right. Students quickly pass the chicken around the circle.
If it returns to the original holder before he or she can name five
presidents of the United States, the holder is still It. Otherwise,
the person holding the chicken when It finishes listing five presidents
is the new It. You should prepare the topic cards for this game
in advance. Topics can relate to your curriculum or be general information
topics. The student who is It must name five items in the called-out
category in order to get rid of the dreaded chicken!
Some Suggested Topics
fast-food restaurants, authors of children's books, countries in
South America, sports teams, things that grow in the desert, vegetables,
cartoon characters, musical groups, cereals, rivers in the United
States, candy bars made with chocolate, large bodies of wate,r animals
found in salt marshes, cities in [your state], cities in Florida
  
  
*CHAIN REACTION
You can easily adapt this game to many areas of the curriculum.
The teacher writes a category on the chalkboard -- foods, for example.
Each student writes the letters A to Z on a sheet of paper. The
students have five minutes to create an alphabetical list of as
many foods as they can think of. Then the game begins. The first
student must tell the name of a food. The second person must give
the name of a food that begins with the last letter of the food
given by the first person. The third person must name a food that
begins with the last letter of the second person's food and so on.
One at a time, students are eliminated. Other possible categories:
cities; songs; things in nature (for older students, animal names
or plant names); people's first names (for older students, famous
people's last names or, more specifically, authors' names).
  
  
*SILENCE
In Silence, silence is the name of the game. Students must arrange
themselves in order without uttering a peep! For example, challenge
students to silently sequence themselves according to height. The
game can be adapted with very little preparation to fit almost any
curriculum theme. For example, if the class is studying state capitals,
count out enough sticky notes for each student. On each note, write
the name of a state capital. Each student wears a "capital" tag
on his or her shirt. The students must silently sequence themselves
in alphabetical order. You might make the game even more challenging
by asking them to line up according to the state for each capital!
Options: Students can create their own tags. They might write their
birthdays on tags and arrange themselves in order from January 1
to December 31. They might write their seven-digit phone numbers
as a seven-digit number and arrange themselves in numerical sequence.
Other categories: The possibilities are endless, but students might
include U.S. presidents (arrange in order of the presidencies),
fractions (arrange in order of size), clocks (arrange printed a.m.
and p.m. clock faces in order of the time shown), or largest U.S.
city populations (arrange tags with the largest cities and their
populations from largest to smallest).
  
  
*What State
??- Geography
1.) Display a large US map.
2.) Divide into teams
3.) The first two players should stand in front of the map.
4.) The teacher then names a state.
5.) The first of the two students to point to it wins a point for
the team and remains standing.
6.) The next student in line replaces the player who then returns
to the his seat
  
  
*Five-O
Break class in teams of around 4 or 5 so you end up with even
groups. They have to think of a five letter word and compete against
another team. They have to guess the word by writing a five letter
word down, the opposition tells them how many letters are correct
in the word, but not which ones.
Example: Your word is "clash" they guess "beach" there are 3 letters
the same. Next they may guess "bingo" no correct letters. They keep
going till they get the correct word. Each team takes a turn, the
first team to guess the word wins. Makes it easier if they keep
a note on impossible letters & probable letters. Can take ages to
play & really gets their brains & logic skills a work out.
  
  
* Number Squeeze
Pick a number between 0-100 (or early in the year 0-50).
Draw a line on the board.
At the top, on the left side print Too Little, and then Too Big
on the right side.
As children give their guesses record their number on the appropriate
side of the line--They should be able to "squeeze" out the number.
This can be played using a number line --have children cover the
too little and too big guesses--the class can see the "squeezing"
as they narrow their choices.
  
  
*Silly Stories
Start by writing a question, a sentence or partial sentence,
or maybe a story title on the board. As you go around the room,
each player adds one word to the story, which you write on
the board. If someone is really stumped, they can pass to the next
player. When everyone has had a turn, or when you feel the story
is complete, you can have the whole class read off their story together.
  
  
* Place - Value Scramble
1.) Write three #'s on the board.
2.) Ask students to rearrange the numerals to make the lowest possible
number, the highest possible number, a number with the largest number
in the tens place, and other, similar placements.
3.) Complete the activity by asking students to help you in arranging
the resulting numbers in order.
  
  
* Where Have You Gone Vowel?
1.) Write several short vowel words on the board. Omit the vowels.
2.) Ask the class to think of vowels that would make the word
complete.
3.) Have student volunteers come to the board to make the word complete.
  
  
* Word Wizards
Think of a word that has to do with something your
students are learning or a holiday. Explain that you are going to
give them a word or a phrase and they need to make as many words
as they can using only the letters in the word you are going to
give them. Write the word on the board and let them begin. After
a predetermined time, have one student read his words aloud...others
cross out that word if it is on their list. The one with the most
words not crossed out wins. The crossing out encourages them to
look for the unique words.
  
  
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