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Math on a Roll

Builds math facts skills
Assign an operation -- addition, subtraction, or multiplication -- to be performed in this game.
Divide students into groups of three or four, and give each group a pair of dice.
Player 1 rolls the dice and adds the two numbers that appear.
Player 2 rolls the dice and adds the two numbers that appear.
Players 3 and 4 (if included) roll the dice and record their results.
The player with the highest score in the round earns a point. If two or more players roll the same high total, neither player earns a point. The game ends when time is up (the player with the most points wins) or when a player reaches a score of 10.

*POISON
In this game, nobody wants to hold the chicken-or any object designated-a ball, mop, stuffed critter,etc-- the game's only prop! To begin the game, all students sit in a circle. Select one person to be It. That person holds the rubber chicken. The teacher or a "caller" says to the person holding the chicken, "Name five presidents of the United States. Pass the chicken!" As soon as the caller says, "Pass the chicken," the person holding the chicken passes it to the right. Students quickly pass the chicken around the circle. If it returns to the original holder before he or she can name five presidents of the United States, the holder is still It. Otherwise, the person holding the chicken when It finishes listing five presidents is the new It. You should prepare the topic cards for this game in advance. Topics can relate to your curriculum or be general information topics. The student who is It must name five items in the called-out category in order to get rid of the dreaded chicken!
Some Suggested Topics
fast-food restaurants, authors of children's books, countries in South America, sports teams, things that grow in the desert, vegetables, cartoon characters, musical groups, cereals, rivers in the United States, candy bars made with chocolate, large bodies of wate,r animals found in salt marshes, cities in [your state], cities in Florida

*CHAIN REACTION
You can easily adapt this game to many areas of the curriculum. The teacher writes a category on the chalkboard -- foods, for example. Each student writes the letters A to Z on a sheet of paper. The students have five minutes to create an alphabetical list of as many foods as they can think of. Then the game begins. The first student must tell the name of a food. The second person must give the name of a food that begins with the last letter of the food given by the first person. The third person must name a food that begins with the last letter of the second person's food and so on. One at a time, students are eliminated. Other possible categories: cities; songs; things in nature (for older students, animal names or plant names); people's first names (for older students, famous people's last names or, more specifically, authors' names).

*SILENCE
In Silence, silence is the name of the game. Students must arrange themselves in order without uttering a peep! For example, challenge students to silently sequence themselves according to height. The game can be adapted with very little preparation to fit almost any curriculum theme. For example, if the class is studying state capitals, count out enough sticky notes for each student. On each note, write the name of a state capital. Each student wears a "capital" tag on his or her shirt. The students must silently sequence themselves in alphabetical order. You might make the game even more challenging by asking them to line up according to the state for each capital! Options: Students can create their own tags. They might write their birthdays on tags and arrange themselves in order from January 1 to December 31. They might write their seven-digit phone numbers as a seven-digit number and arrange themselves in numerical sequence. Other categories: The possibilities are endless, but students might include U.S. presidents (arrange in order of the presidencies), fractions (arrange in order of size), clocks (arrange printed a.m. and p.m. clock faces in order of the time shown), or largest U.S. city populations (arrange tags with the largest cities and their populations from largest to smallest).

*What State ??- Geography
1.) Display a large US map.
2.) Divide into teams
3.) The first two players should stand in front of the map.
4.) The teacher then names a state.
5.) The first of the two students to point to it wins a point for the team and remains standing.
6.) The next student in line replaces the player who then returns to the his seat

*Five-O
Break class in teams of around 4 or 5 so you end up with even groups. They have to think of a five letter word and compete against another team. They have to guess the word by writing a five letter word down, the opposition tells them how many letters are correct in the word, but not which ones.
Example: Your word is "clash" they guess "beach" there are 3 letters the same. Next they may guess "bingo" no correct letters. They keep going till they get the correct word. Each team takes a turn, the first team to guess the word wins. Makes it easier if they keep a note on impossible letters & probable letters. Can take ages to play & really gets their brains & logic skills a work out.

* Number Squeeze
Pick a number between 0-100 (or early in the year 0-50). Draw a line on the board.
At the top, on the left side print Too Little, and then Too Big on the right side.
As children give their guesses record their number on the appropriate side of the line--They should be able to "squeeze" out the number. This can be played using a number line --have children cover the too little and too big guesses--the class can see the "squeezing" as they narrow their choices.

*Silly Stories
Start by writing a question, a sentence or partial sentence, or maybe a story title on the board. As you go around the room, each player adds one word to the story, which you write on the board. If someone is really stumped, they can pass to the next player. When everyone has had a turn, or when you feel the story is complete, you can have the whole class read off their story together.

* Place - Value Scramble
1.) Write three #'s on the board.
2.) Ask students to rearrange the numerals to make the lowest possible number, the highest possible number, a number with the largest number in the tens place, and other, similar placements.
3.) Complete the activity by asking students to help you in arranging the resulting numbers in order.

* Where Have You Gone Vowel?
1.) Write several short vowel words on the board. Omit the vowels. 2.) Ask the class to think of vowels that would make the word complete.
3.) Have student volunteers come to the board to make the word complete.


* Word Wizards

Think of a word that has to do with something your students are learning or a holiday. Explain that you are going to give them a word or a phrase and they need to make as many words as they can using only the letters in the word you are going to give them. Write the word on the board and let them begin. After a predetermined time, have one student read his words aloud...others cross out that word if it is on their list. The one with the most words not crossed out wins. The crossing out encourages them to look for the unique words.

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